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ADDC 2017

Logo of ADDC 2017 ADDC 2017

22nd to 23rd June 2017

Barcelona, Spain

Part of the ADDC series

Schedule for

  1. in Auditori

    Mobile DevOps: Streamline your app design and development for faster release cycles

    Mobile app projects are becoming increasingly complex, while users have high expectations and low tolerance for apps which fail to meet them. Simplify mobile development process and automate your app delivery pipeline, freeing you to focus on building new features, releasing faster, and exceeding customer expectations and business demand.

    With Mobile DevOps: - Ensure that your apps look, feel, and perform well for any user, across a diverse platform and device landscape - Increase efficiency and be cost effective by automating processes like app testing on multiple devices - Stay ahead of the competition and react quickly to market demands and changes - Keep your users continuously engaged by responding to user feedback and solving performance issues and app crashes - Free up time to focus on what matters: innovating and delivering value to users.

    This session will look at how to embrace an integrated Mobile DevOps approach to enable you to build great apps, have fast release cycles, and focus on what users really want.

  2. in Auditori

    Coffee break

  3. in Auditori

    Android Things: Building for the IoT

    Whilst the IoT has been a growing and exciting area, it's also been out-of-reach and difficult for many of us wanting to craft hardware. Luckily for us, Android Things now allows us to utilise our existing knowledge of the android platform to easily contribute to the IoT ecosystem. Easing development using existing knowledge allows us to give a greater focus on how we can craft aa pleasant User Experience when it comes to the Internet of Things.

    In this talk we'll be discovering what the platform of Android Things is and looking at some fundamental topics that will give developers the confidence and knowledge to build for android things. As well as leveraging existing resource from the Android ecosystem, we'll be looking at how we can shift our thinking for UX when it comes to moving away from a screen and towards physical components - all whilst brushing over some real examples to give us the knowledge to create exciting new devices for the physical world.

  4. in Auditori

    Solve it. Don't just build it.

    This is a story from a designer and a developer who worked together and built a product for people who really need it. It is a first-hand story about behind-the-scenes processes, results, and reflections about the design & development of a medical app which actually saves people’s lives.

    We will walk you through our design process from ideation and brainstorming, research and user study to first prototype and iterations. We will talk about why and how engineers should be a part of this journey, how to create shared understanding about users, and how to create a product that makes someone's life better together.

    Is it all about pixels, colors, lines of code, or is it about users?

  5. in Auditori

    Lunch Break

  6. in Auditori

    The Power of Emotion and Delight

    Us humans, we were never supposed to interact with machines the way we all do today. Luckily for us, we can use microinteractions to spread little bits of love and goodness into the apps and experiences we build everyday. During this talk, we will cover Human-Computer Interaction principles, environments to create rich prototypes, engineering best practices, cognitive science, accessibility, readability, microinteractions, colour techniques, animation principles, and other research-backed approaches. With this knowledge we can strive to improve people’s, one app at a time.

  7. in Auditori

    Coffee break

  8. in Auditori

    Lost in translation

    Successful designer and developer collaboration requires strong two-way communication. Yet our tools, languages and processes have not caught up, causing misunderstanding and frustration. Let us learn why our dialects differ, how we got here and ways to build a better collaborative future between designers and developers.