How can we deal with VR? Learning how to design for these new technologies has become a basic necessity, but we don't have always the hardware or the resources to do it by our own. That's why I would like to share my expertise, a few tips and most of all, my mistakes while designing motion graphics and interfaces for this virtual worlds.
More about the talk, authors & slides: https://addconf.com/talks/9/
Read about the conference: https://addconf.com
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