Graphics programming is more accessible than ever, thanks to the ubiquity of WebGL and popular frameworks that handle the boilerplate stuff. But for many of us, as soon as we see “projection matrix” (or worse, “linear algebra”) we panic.
Lauren grew up loving math, art, computers, and maps, so it is the happiest of accidents that she fell into graphics at Mapbox, working on Mapbox GL, an open-source map rendering engine, and more recently at Figma, building vector graphic design tools for designers like her former self. She studied public policy and art at Duke University, then learned to code at Hackbright Academy. Her first programming project was a routing engine for runners to avoid the treacherous hills of San Francisco and she's been building mapping and design technologies ever since.